
// Verb for testing the blinding
//mob/verb/Blindme()
//	usr.sight |= BLIND

mob/verb/Blinktheeyes()
	usr.Blink()

//mob/verb/Walk(n as num)
//	canwalk = n

//mob/verb/Crawl(n as num)
//	cancrawl = n

mob/verb/Say(txt as text)
	usr << "You say, ''[txt]''"
	oview(6) << "[usr] says, ''[txt]''"

mob/verb/Radio(txt as text) // This should really  be replaced by a verb on an actual object, in the future.
	if (hasradio)
		world << "(Radio)[usr] says ''" + txt + "''"
	if (!hasradio)
		src << pick("nigger", "faggot") + " you dont have a fucking radio."

mob/verb/search()

	var/obj/item/A
	var/mob/B
	var/found = 0
	var/foundppl = 0

	usr << "You search around.."


	for (A in src.loc)
		usr << "You find [A.name]"
		found += 1

	if(!A && !found)
		usr << "You dont find anything!"

	for (B in src.loc)
		usr << "You find [B.name]"
		if (B.name == name)
			usr << "Thats you!"
		foundppl += 1

	if(!B && !foundppl)
		usr << "You dont find anyone!"

mob/verb/get(obj/item/O in loc)
	usr << "You pick up the [O.name]."
	O.loc = usr



// for reference

/*
	// I want lung damage, rad damage, chemical and biological poisoning and individual limb damage
	lunghealth = 100
	radloss = 0
	chemloss = 0
	bioloss = 0
	hungerloss = 0

	head_h = 100
	torso_h = 100
	l_arm_h = 100
	r_arm_h = 100
	groin_h = 100
	l_leg_h = 100
	r_leg_h = 100

	canwalk = 1
	cancrawl = 1
	cangrasp_l = 1
	cangrasp_r = 1
	stunned = 0

	basespd = 50
	spddiv = 2
	running = 0

	hunger = 100
	metabolism = 1
	starving = 0

	hasradio = 1



*/

mob/verb/Status()
	usr << "You check yourself.."
	sleep(4)
	usr << "head: [head_h] torso: [torso_h] right arm: [r_arm_h] left arm: [l_arm_h] groin: [groin_h] left leg: [l_leg_h] right leg: [r_leg_h]"
	sleep(4)
	if (!cangrasp_l)
		usr << "You cant grasp anything with your left hand!"
	if (!cangrasp_r)
		usr << "You cant grasp with your right hand!"
	if (stunned)
		usr << "You are stunned!"
	if (!canwalk)
		usr << "You cant walk!"
	if (!cancrawl)
		usr << "Damn! You cant crawl!"
	if (!cancrawl && !canwalk)
		usr << "OH GOD WE ARE DOOMED!"
	sleep(4)
	usr << "Current weapon: WEAPON NAME, Damage: [dmg] Bonus: [bonus] Attack type: GETATTACKTYPE()"